Casey Fay
faydirgle.com
I worked part-time at an indie-game startup, working on an undisclosed upcoming horror survival game. I created 2D art (logos, brands of in game objects, etc.) and concept art.
I am currently an instructor in the multimedia/arts department, teaching primarily concept art, animation, figure drawing and digital painting.
I was lead concept artist for a small but powerful 3D design firm, specializing in virtual world construction for the Epic Games Cyberhub. I was responsible for creating the preliminary look and feel of each individual location before handing off to the 3D/Technical artists who made it all work. My jobs were myriad but included: reference gathering and mood boards, initial concepts, low-poly 3D mock ups of assets, paint-overs, color passes and texture callouts. We also worked on projects for AMD Athlon, Lenovo and others.
I created short animations from concept to finish in support of Gig Car Share, the automotive rental brand, owned by AAA insurance. I created the storyboards for the ads, then, using primarily AfterEffects and Photoshop, brought them to life. I created multiple versions to fit different online platforms.
I designed all the art for a casual mobile game demo, called Hemlock & the Horrible Net. You play as a Cephalopod riding an Eagle Ray, fleeing from a Trawl Net. I placed all assets in Unity and animated the Eagle Ray as well. You can find a demo of the video of the game play here:
https://www.youtube.com/watch?v=ddEFoSoG2jU
EDUCATION
Earned my Masters Degree in Visual Development for games/animation.
Undergrad in 3D modeling, mostly using Maya and Lightwave.